The Toxic Guns were introduced during the Halloween Update of 2014, granted to an improved Bio Hazard.
Strategy[]
Although having its own unique design, these Dual Weapons are a near carbon copy of the Haunted Guns, as they both share in the cons of low range, damage, accuracy, and ammo supply, likewise though, it comes with a fast rate of fire and high agility, that being said their damage fall off from even a meter increase can give it a severe disadvantage towards even moderately built enemies.
Because of the noticeable range factor, it is best to use these Pistols in close encounter Run And Gun tactics, strafing often and winding around enemies to avoid its drastic damage fall off and bullet chewing. Big hazards for this pair are Bows, Shotguns, and Heavy Weapons.
Firepower | |||||
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DPS | Hit-Scan Distance | Crosshair Width | Mobility Loss | ||
18.93% | 12ft | 65% | 0% |
Outliers | |||||
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Rate of Fire | Reload Speed | Damage Falloff | Bullet Spread | ||
5rps | 1.6s | 13% every 4ft | 8% every 6ft |
Videos[]
Trivia[]
- These guns were mistaken to be the Flare Gun early on due to their muzzles being the same, only "retextured".
- It recycles the shooting sfx from the Flare Gun, but added that there are far more rounds.
- Many players resented the fact they received the Warlock and Monster gear for completing the Spooky Nights, however not obtaining their weapons as well.
Bundled With | |||||
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File:Monster Pants.png | |||||
Packed Within | |||||
File:Halloween Weapon Collection (Cropped).png | |||||
Origin | |||||
Decedents | |||||