This is a guide on how to use the Plasma Punch efficiently. This is a very underrated weapon, but on the right hands it can be deadly.
The Plasma Punch is one of the Energy-Based Weapons, costing 150,000 and it's unlocked at level 40. It holds 3 slow plasma projectiles that explodes on a small blast radius. Unfortunately, when the Earth Day Update came out, it added the A.S.P. Armor which reduces the damage taken by Energy-Based Weapons by 70%.
Due to its high damage and fire rate, the Plasma Punch can deal much damage in a short amount of time. The small explosion should be used on your advantage by measuring the distance between you and your enemies. Do not try to kamikaze on your targets (unless wearing the Ghostbusters Jacket or A.S.P. Armor).
You should always use the Run And Gun strategy, as this weapon's slow projectiles make camping nearly difficult and improbable. Run either side-to-side on your target, Circle around them or sneaking behind them. In most cases, going head-to-head with other weapons (especially Shotguns) will result death, and always aim at their feet. If you miss a lot, the fast reload speed should conpensate on the aiming.
When using the Plasma Punch, you need the balance between Agility and Health. Use at least 10% of health if you don't have energy damage reducing clothes, and all the rest on agility. If facing long ranged weapons, try to use more health as the Plasma Punch's low range won't help dealing damage to them. If possible, wear Ghostbusters Jacket to reduce the damage you receive from your shots.
The best gadget to use with the Plasma Punch is the Medikit, because you will damage yourself a lot. Health is a very useful stat with this weapon. Stun Grenade is very useful as it will ease you to kill your target very much. However, if you find a player with Ghostbusters Pants, do not try to use it on him because it is useless against them. In that case you should use the regular Grenade. Spotter, as always will always tell you the locations of your opponents, giving you chance to hive them surprise attack while protect you from one.
Shotguns - These weapons are very threatening at short range, which also happened to be your effective range. So, if they are approaching you, shoot at their feet while backing off. If you got too close to them, circle around them while shooting at their feet.
Automatic Weapons - Do not run towards them as they usually will take you out first. Take some cover before you get closer to them. Once you are closer to them, strafe right and left while shooting at their feet. At closer range, circle around them and destroy their feet.
Explosive Weapons - If you ever run into one, your reflexes determine everything. Do not attack from a long distance, UNLESS the user is camping and doesn't pay attention to you. Get some cover before going for a closer ranged combat. Then, your high damaged projectiles will do the job. Plasma Punch's fast rate of firing should do the trick.
Snipers - As the user usually camps on one site, you can try shoot at a long distance, especially when they aren't focusing on you. Against these guys, get some cover (to get closer), strafe a lot (at mid range) and circle around them (at close ranged combat). Do these while shooting at their feet, or at least anywhere near them.
Revolver - Whenever one of the user is coming towards you, retreat and get a cover, to perform ambush. If you are a professional against this formidable weapon, you may strafe and shoot at them while doing so. This weapon is very dangerous at a longer distance, as your slow traveling projectiles are no good here. If the user is focusing on you, do as mentioned before. If not, you may get closer to him, then either ambush or engage front attack at close range. Circle around him and always aim for the low.
Flare Gun - Going on close ranged combat against this weapon is suicide. Your only chances are:
- Ambush them.
- Stun them, before shooting.
- Attack them from afar, if they are camping (which is very rare).
- Good damage
- Good RoF
- High agility