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The Missile Launcher is a Launcher, first entering the shop for a GoldIcon pricing, during a 2013 Update (that is yet to be uncovered) then being placed in the Juggernaut exclusively, after the 3.0.0 Update.

Strategy[]

Inspired by action-flicks, this RPG is a massive upgrade to the Bazooka, but unfortunately has been so underused due to its pricing and reliability in the New Meta. In earlier days, this weapons ability to channel off four warheads made it quite a danger to beginners and short range fighters, along with its reliable damage; however it does have some outliers, its very low agility and very slow reload speed. Unfortunately, if facing an enemy higher than lightly armored, it loses its spark quite quickly.

Despite its less than optimal agility, this Launcher is great in either a Run And Gun or Camping strategy, as under the high risk - high reward of close combat, this gun can take full advantage of its rate of fire, splash, and projectile speed; when being used from Afar the user should be containing their trigger pulls and assuming enemy movement at a range, ensuring the missiles don't miss and force a reload. Depending on distance, this gun can be overwhelmed by Shotguns, Heavy Weapons, or Bows.

Mode of Access[]

Requirement Skins Sales
$11.99 Dollar1 within Juggernaut (Cropped)

165 GoldIconFormerly

Tier 6 of Trial 1 in Summer Camp (Poster) obtain Missile Launcher skin
Tier 2 of Week 2 in Road to Glory 2 (Poster) obtain Missile Launcher 2nd skin
Tier 5 of Trial 3 in Summer Camp 4 (Poster) obtain Missile Launcher black skin
Tier 5 of Trial 2 in Summer Camp 5 (Poster)
Tier 3 of Trial 1 in Carnival Camp (Poster) obtain Missile Launcher black skin
Tier 4 of Trial 3 in Road to Glory 3 (Poster) obtain Missile Launcher 2nd skin
Tier 8 of Trial 2 in Ghostbusters 35th Anniversary (Poster) obtain Missile Launcher 2nd skin

$24.99 Dollar1 within Born to Dye Pack (Cropped)
165 GoldIcon during Trial 3 of Easter Invasion! (Poster)
$0.99 Dollar1 during Carnival Camp 2 (Poster) within Juggernaut (Cropped)
$5.99 Dollar1 during Summer Gang (Poster) within Born to Dye Pack (Cropped)

Stats[]

Firepower
Info icon
DPS (Infocon) Projectile Lifespan (Infocon) Projectile Speed (Infocon) Payload (Infocon)
107.14% 2.9s 19.47ft/s 3.50ft/s
RoF (Infocon) Reload (Infocon) Splash Radius (Infocon) Splash Dmg (Infocon)
1rps 3.7s 7.5ft -25% after 4ft

Gallery[]


Mis6Before its remodeling

Reload Icon (Missile Launcher.F)Missile Launcher 's reload button by default

Reload Icon (Missile Launcher.R)When under a resupply

MissilelauncherInitial equip design before the Post-Vacation Blues Update

ML (Unarmed)Final design choice

ML (Unpurchased)How it appears in the Shop

ML (Purchased)Once bought



OpenerInfo icon


Shooting AnimationInfo icon


Blast AnimationInfo icon


Reloading AnimationInfo icon


InspectionInfo icon


Purchase EmoteInfo icon


Mission PoseInfo icon


PointInfo icon


InteractionInfo icon


SpinInfo icon


IdlingInfo icon


Used By[]

Hammer (Poster)

Trivia[]

  • Among the swath of agility tests, this quad launcher and two others poses just under the median move' burden.
  • Like fourteen others, the 'Reaper' breaks just shy of insta-kill damage against casual enemies.
  • While it clocks in the same velocity as the Cricket, the former will begin to rapidly dissipate in just a second.
    • Meaning the rockets this gun fires are the only ones which reliably and continuously move at this rate.
  • Even using a speedloader, the Missile Launcher still has the third worst ammo recovery rate of all weaponry! Following behind the Scoped Rocket Launcher & unforgettably, the Heavy Shatterer.
  • In light of improving upon the Bazooka, this multichambered launcher still poses a slow RoF?, much to the liking of twenty-five others.
  • When this weapon's rocket' impact, its crater radius is identical to that of thirteen others.
  • Contrasting from a great ordeal of firearms, this Launcher actually has two different live models (instead of the normal one); notice that not only does its reload icon show its rockets in place, but also that the hatch itself is half closed.
    • This design appears to have been made well before its alpha testing, as its classic card image is also missing its missiles and is better touched up.
  • Comparatively to the Heavy Machine Gun, this brutish looking primary is thrown near the ground as the character grabs a cartridge using their left arm and handling with just their right.
    • Yet somehow, the Respawnable can muster under this presumably immense weight, possibly giving illumination to its rather dire recovery.
  • Speculatively, its longer release may have been due in small part to some additional animations it also has - like when the player purchases something from the Shop, which causes the vault to rattle as the wielder emotes.
    • We can make this juncture because of the very few items in-game which actually make use of two or more animation paths within a set frame.
  • Before the 3.0.0 Update, players were able to purchase this weapon upon reaching level 13 with a 165 GoldIcon pricing.
  • It resembles the real world M202 FLASH/'Grim Reaper'.
  • In an all too common case however, the gaming mythology surrounding multi-shot rocket launchers, pales in comparison to its rather grim reality. The M202 gets its name from the fact that it was designed with the intent use of replacing the Flamethrowers of "old" in the 1970's.
    • Besides the fact that it saw little use in the die-down of the 'Nam War, it stemmed a host of issues all on its own, which pushed it into an early grave.
  • There exists certain key aspects from its in-game iteration, to its more grounded counterpart, such as its firing system, the Missile Launcher as its named, does not consume incendiary armaments.
  • Whenever its deployed in reality, the Grim Reaper must have its barrels expanded ahead of the handler, with a breach cap being opened from the back; whereas this incarnation maintains its length at all times, and its rear seal is not only never fully uncovered, but is cracked open slightly.
    • A major threat this would otherwise pose in the physical world, is the fact that the FLASH was known to have an exceptionally long backblast whenever one of its M79 rockets went flying out of the cylinder.
  • Despite having a scope, it cannot be used.
    • On that note, its cover is mostly cosmetic, seeing as it would be best applied to the reload sequence, when the silos are down right next to the player.
    • The only time this cap is closed-then-opened is when the avatar first equips it.
  • This gun is most likely to have been taken directly from the movie Commando.

See Also[]

Info icon
Cold Beam Rifle (TJPG) Rocket Guitar Case (TJPG) Chaos Caster (TJPG)
Igneous Chaos (TJPG) Dual Water Balloner (TJPG)


Info icon
Juggernaut (Cropped) Ballistic Face Mask (TJPG) Heavy Armor (TJPG) Heavy Armor Pants (TJPG)


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