The Heavy Machine Gun is the fourth gun available.
Strategy[]
Boasting the common stereotypical elements of a Heavy Weapon this behemoth consists of OK damage, good range, an amazing ammo capacity, and a decent rate of fire, but slips back a ways with its mediocre inaccuracy, very low agility, and slow reload speed, all this combined to ensure its massive magazine is used up. As with many beginner weapons, it may be worthwhile for use in Missions and circumstantial Multiplayer matchups, but as levels come in, the user will experience unavoidable matchups with Anti Equipment & Tank builds.
|
Mode of Access[]
Requirement | Skins | Sales |
---|---|---|
4,000 |
Statistics[]
6.81% | 30ft | 60% | 3.50ft/s |
8rps | 3.3s | 20% every 15ft |
Gallery[]
Before its redesign.
HMG's reload button by default
When under a resupply
Intial equip design before the Cyber Menace Update
Current unequip design
As seen in the Shop
When bought from the Shop
Shooting SFX |
Reloading SFX |
Used By[]
Achievement[]
Trivia[]
- Ten other guns consist of on par accuracy.
- As its name alludes too, this gun houses just seven weapons with the same agility.
- Interestingly, the only other gun with correlated range is the Dual Flaky Machine Guns.
- Only a trio of Heavies relate in feeder recovery speed.
- As soon as a reload is sequenced, the clip previously in the cylinder disappears, regardless if the machine has been depleted.
- Additionally whilst reloading, it would appear the character adjusts the entire weapon to rest on their left leg, while their right arm goes to retrieve another clip from thin air.
- Ignoring that last part, the handler is still able to maneuver with all this weight rested on their leg!
- In reality 'Heavy Weapons', as the game categorizes them, often are stationary guns used to defend geopolitical areas and places of interest, they usually come with a feeding system, better known as a belt, neither of which this gun has, which makes it more streamlined to an LMG.
- While firing, the "belt" that it does holster does not rotate as the combat item begins depleting ammunition.
- On the topic, the design of its ammo is wieldy different from its damage, taking fifteen shots to down an opponent with defaulted health (100%).
- This is better helped by the fact that the Howitzer also consumes the same caliber, yet not only dealing significantly more life loss, but also introducing splash on top of it.
- It was very popular during Mexican Fiesta because its damage was dramatically increased.
See Also[]