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The Grenade Launcher is the 13th weapon available for purchase.

Strategy[]

Creating one of the most unique and skill required Launcher lineups, this weapon requires three major integers before being to decently ranked, for starters, its projectiles will lob as soon as they exit the chamber - second, each bomb is armed with a 2s discharge, and will not explode on impact - lastly, in connection with the two, these grenades will bounce based on the users distance and angle upon firing the gun, a projectile that exits from a low angle at a low range will bounce above the players head, but ones shot from Afar will have little to no "redirection".

Since the player is expected to get more skillful with each use, this weapon will satisfy the player with good damage - decent agility, rate of fire, capacity - great range & accuracy. Taking this into account, the Launcher, while somewhat limited, can be used to the wielders advantage in either a Run And Gun or Camping strategy, just ensure enemies don't get in to close. Unfortunately due to the arming system of this weapon, it is highly vulnerable to Shotguns, Dual Weapons, and Heavy Weapons.

Firepower
DPS Projectile Detonation Projectile Speed Mobility Loss
100% 2s 22.72ft/s 20%
Outliers
Rate of Fire Shell Recovery Splash Radius Splash Damage Trajectory
1rps 2s 7.5ft -42% every 4ft 15ft at 0°, 25ft at 30°, 1ft at 300°

Videos[]

      Shooting
     Reloading
    Detonation SFX
    Detonation SFX2
    Detonation SFX3
      Shooting
     Blast SFX
     Reloading
    Inspection
    Interaction
  Spin
    Mission Pose
   Purchase Emote
        Idle

Achievement[]

Score a basket

Trivia[]

  • There are just three frames in which this guns ammo is shown while reloading, and it appears similar to that of the AA-12' explosive ammo.
    • Although using a revolver (feeding system), the reload of each projectile into the cylinder is not animated nor dose it spin when flinging grenades.
    • Any time a reload is made, a random sequence is made however; there is a chance the new ammo is stored in either its first or fifth port. Which is strange since this means the rounds are being fed in only two of the six chambers.
  • When fired its namesake comes into action, lingering Hand Grenades, which implies the rounds it "does" use for reloading are simply placeholders.
  • Had this weapon had impact grenades (like its realty version), then it would possibly have royally outclassed the Howitzer & rivaled the Thumper.
  • Its design is based on the South African Milkor M32 MGL (Multiple Grenade Launcher).
  • Its hard to distinguish, but it appears this gun has either a collapsible leaf-sight or a micro red dot sight; the ladder being more practical as such a sight allows the user to vary their bombs over obstacles and distances.
    • Either way though, the scope is merely for show and is not a technical feature in-game unfortunately.
  • Possibly a judgment call on part of the developers side, but this weapon - although shooting timed grenades - can fire a round much farther than its one bar of range, even allowing its user to get long range rewards as its grenades are not slow-moving projectiles.
  • You can use the Flare Gun MK2 to complete Missions that otherwise were required to use this gun.
Decedents Automatic Grenade Launcher Heavy Grenade Launcher Bombardier

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