The Charged Stun Rifle is an Assault Rifle that was first available in the Cyber-Hunter Equipment, during the Cyber Menace Update.
Strategy[]
Coming off the success of the Big Kaboom, this Rifle is a league down from it; as its final charge is within its second phase greatly reducing a final impact onto a target; what's not helping it either is the poor rate of fire and reload speed that accompany it as well. With great range though, it can be hard to reach its damage drop-off, as well as making a greater use of its low energy supply, but beware, in any contract, it will be dropped easily by moderate builds.
Aside its main weak points this gun has great accuracy - decent damage & agility, and a stun ability; which push it towards a Camping role as it acts very much like a literal DMR, users cannot hipfire this weapon as fast as a regular Assault Weapon; largely relying on distance to get to its second charge to make easy work of enemies. Charging Shotguns, Water Weapons, and Assault Weapons can be hassle to deal with, especially if awaiting another stun.
Firepower | |||||
---|---|---|---|---|---|
DPS | Hit-Scan Distance | Crosshair Width | Mobility Loss | ||
34.09% 100% |
37ft | 90% | 20% |
Outliers | |||||
---|---|---|---|---|---|
Rate of Fire | Reload Speed | Damage Falloff | |||
1rps | 1.7s | 20% after 24ft |
Videos[]
Trivia[]
- As with the two other 'Stun' guns gathered, this one plays no more unique role than the previous, with an active skill the creates a blinding effect identical to the Neuralyzer towards any enemy caught in its 2ft vicinity.
- Much to a disliking, the recharge of the skill is 30s.
- Similar to the Big Kaboom this weapon can enter its charging phases to increase its total damage.