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Armors
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Armors can be considered as either apparel ("fashion" sense) or protective garment, nearly all of them providing users with skill-enhancing benefits that can be of great benefit when battling hardened foes. As the game has progressed, the meta has seen a shift in not just powerful weapons, but also the emergence of powerful builds. The three skills an armor can boost are Health, Agility and Accuracy. While you start off with no boosts at all, you can begin amassing Cash icon and GoldIcon to purchase beginner equipment! Unfortunately for those looking for New Meta equipment, that all resides within $ Dollar1 & 1559487511661; and while Zombinites are a viable currency they tend to favor well with experienced players in both Events and Hordes.

With there becoming an increasing stalemate of powerful armors, players should find themselves more inclined to look for abilities that not only amplify their passive stats (Health, Agility, and Accuracy), but also Damage, Protection, and Health; as currently combined these boosts can make players nearly impervious to most Weapons predating 2019!

Making the right choices[]

While every armor in the Respawnables is unique one way or another, this is not necessarily so in the boosts they provide. For example, while the Mohawk and Dreadlocks both provide a 2% Agility boost, the Mohawk costs a mere 850 Cash icon, whereas the Dreadlocks costs 4,000 Cash icon! Now, a 3,150 cash difference may not mean much, but think about bigger purchases, especially those considering Gold. The Cash difference can be huge, so it is important that you make the right choices. Fret not though as this crafted 3-step plan can be of benefit for those in need of identifying the best clothes to purchase for the right buck (feel free to disregard this section if you've already purchased high-end gear).

  1. First, compare the boosts they provide. Obviously, you are better off purchasing the Combat Helmet which will provide more Health with just a slightly steeper price; rather than the Army Cap. However, if you are deciding between two armors of the same boosts, then...
  1. Compare the prices (if they are the same currency). You will be better off purchasing The Camper instead of the Black Mask, as the net gain is 20 GoldIcon! However, the hardest of all purchases can be between a gold and cash item. If this is where you are (and you are not a huge fan of using Events to obtain the resources needed for that item), move to step 3!
  1. Assume 5 Gold = 2,250 Cash. On the fifth playthrough in Missions mode, players can expect a boss encounter. Assuming you manage to obtain 5 Gold from the boss every match, the stack of cash you get from every match (If you win) will be 2,250 Cash. An example can be between the Black Mask and the Combat Helmet. Using our theory, the Black Mask can be worth 45,000 Cash, a much worse choice than the 16,000 Cash needed for a Combat Helmet. Besides, Gold is far more reliable in use for nearly all Gadgets in this New Meta.

So there is your three step plan to making the right choices! Be a thrifty shopper, and you might just be able to get the right boosts and right items you need much faster than you expected!

Head[]

Head Armors consist of the most Accuracy inducing passives, the rarest of the passive boosts. They also pertain to having the strongest damage enhancements as well as other very reliable buffs. Rookies will start off with Recruit (Black) & Recruit (Blonde), where from there privates must expand their collection, which can be seen in detail below.

None[]

Attribute-Only[]

Damage Buffs[]

Anti Equipment[]

Accuracy Buffs[]

Healing[]

Miscellaneous[]

Tank Equipment[]

Range Buffs[]

Rate of Fire Buffs[]

Scanners[]

Reload Buffs[]

Agility Buffs[]

Unique[]

Body[]

The most common passive stat among the Body Armors is Health, and would you know it, they also rely on the more numerous protection & reload buffs. Players can expect to start off with either Newbie Jacket (Green), Newbie Jacket (Orange), or Urban Camo T-Shirt; from then on, they should assume the role of a recruit, and begin their legendary journey, obtaining new and old Body cards, many of them can be seen below.

None[]

Attribute-Only[]

Anti Equipment[]

Damage[]

Reload[]

Rate of Fire[]

Miscellaneous[]

Tank Equipment[]

Agility Buffs[]

Cooldown Reductions[]

Unique[]

Legs[]

Ending the cycle, Leg Armors are vital for Events, where their best buffs are in ranged pickups, and agility endowments, as no surprise of course, these torsos carry the most passive boost for Agility. Beginners will start off with Private Pants (Green) & Private Pants (Brown), stepping into the battlefield will become the only priority afterwards, as users should begin amassing their leg counterparts, to which can be seen in near completion below.

None[]

Attribute-Only[]

Agility Buffs[]

Anti Equipment[]

Attracts[]

Damage Buffs[]

Miscellaneous[]

Reload Buffs[]

Tank Equipment[]

Rate of Fire Buffs[]

Unique[]

Complete Armors[]

These are Equipment sets all on their own, they cannot be merged with ANY other parts, aside from Weapons; because of this, these units come with amplified Health, Accuracy, and Agility, as well as their own set of boosts, which can also be increased; compared to their single counterparts.

Attributes-Only[]

One Special Boost[]

Two Special Boosts[]

Three Special Boosts[]

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